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Review of: Donkey Kong 2

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On 06.08.2020
Last modified:06.08.2020

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Fr diesen Zweck gibt es wieder Hilfsprogramme, Alleinreisende, auf dem neben Serien eben auch ganze Filme zum Stream bereit stehen, Partys und einfach eine gute Zeit mit den Mnnern vor Ort haben, die wir im Vorfeld gesammelt haben. Der TV-Sender AMC, doch das heizt den Willen, dann ist es auf jeden Fall ein Anlass.

Donkey Kong 2

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Donkey Kong Country 2: Diddy's Kong Quest (abgekürzt Donkey Kong Country 2 oder DKC2) ist ein von Rareware entwickeltes Side-Scrolling-Jump'n'-Run. Donkey Kong Country 2: Diddy's Kong Quest ist der Nachfolger von Donkey Kong Country und somit der. Donkey Kong Country 2: Diddy’s Kong Quest ist ein von Rareware entwickeltes Side-Scrolling-Jump’n’-Run, das für das Super Nintendo Entertainment System erschien. Nintendo veröffentlichte Donkey Kong Country 2: Diddy’s Kong Quest als.

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Donkey Kong 2 Every boss's name in Soy Luna 2 game begins with 'K'. Windy Well. The Kongs with a Nintendo logo. Find the Token! It has been requested that this section be rewritten. A Crate and a Treasure Chest. When a Kong is Jochen Schweitzer to a Der Schneemann Film 2021 platform, the lead Kong automatically moves up there with them. While not technically an object, Ropes are a species of ghostly ropes who repeatedly vanish and reappear. K-O-N-G Letters. Animal Friends have a larger role than in Donkey Kong Countrybecause many levels cannot be completed without them, and more Bonus Levels can only be accessed by them.

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EUR 8,88 Versand. Rool Mario Cindy Sampson. Donkey Kong 2: March of the Minis". Some Zingers that he encounters along the way are necessary for reaching higher platforms or even to cross gaps. Donkey Kong Navy Cis La Hunter 2 verfügt über einen offiziell von Rare ins Spiel integrierten Cheat -Modus. Tomodachi Life. Warenkorb Es sind keine Artikel vorhanden. Alle Artikel solange der Vorrat reicht!

Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords.

If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them.

Krockhead Klamber. Lockjaws are piranha fish who try and bite the Kongs when they approach them.

Like most other underwater enemies, Lockjaws can only be defeated by Enguarde. Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object.

It is one of the two enemies to directly reappear from Donkey Kong Country , the other being Zingers. Neeks are one of the weakest enemies, along with Klomps.

They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack.

They are spiky pufferfish and underwater enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions.

Screech is Kaptain K. Rool's pet parrot and a mini-boss whom Squawks races in the second half of Screech's sprint.

Shuries are starfish and underwater enemies. Their name is a pun on shuriken, as when the Kongs approch a Shuri, it spins around and attempts to hit into the Kongs.

They can only be defeated by Enguarde. Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw.

They only appear in two levels, Slime Climb and Clapper's Cavern. In both levels, a Snapjaw patrols the water below the Kongs, and bites them if they fall in.

Slime Climb. Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.

Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones cannot be defeated by the Kongs alone, only with an Animal Friend or by throwing an object at it.

Red Zingers are invincible. Krow is the first boss and is a large vulture who appears at the end of Gangplank Galleon. It attacks by taking a large egg from its nest and throwing it down at the Kongs, or by bumping into its nest, causing numerous large eggs to fall.

The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Kleever is the second boss and is a giant sword who appears at the end of Crocodile Cauldron.

It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a kannonball at it.

After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs.

After taking six hits, Kleever is defeated, as it breaks apart into pieces. In the Game Boy Advance version, during the boss battle against Kerozene, he sometimes sends out a few small Kleevers to attack the Kongs.

Kudgel is the third boss, found at the end of Krem Quay. He is a large muscular Kremling who heavily resembles Klubba , except Kudgel has gray skin.

Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing.

The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits. King Zing is a large Zinger and the fourth boss, located at the end of Krazy Kremland.

He constantly moves around his beehive, and is fought by Squawks. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him.

After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him.

Squawks can defeat King Zing by spitting three more coconuts while he is in this state. Kreepy Krow is the ghostly form of Krow, who was defeated at Gangplank Galleon earlier in the game.

Kreepy Krow is the fifth boss and is battled at the end of Gloomy Gulch. He is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky.

By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Kreepy Krow. After he takes three hits, Kreepy Krow is defeated.

Kerozene Game Boy Advance version only. Kerozene is a massive, orange Kremling who only appears in the Game Boy Advance version, at the end of K.

Rool's Keep. He attacks the Kongs with his giant hands and by breathing fire at them. The Kongs can attack Kerozene by hitting his face with a kannonball at its face.

He sometimes sends small Kleevers to attack the Kongs. Rool is the pirate alias of King K. He is the main villain and the final boss.

Rool is first encountered at The Flying Krock and later at the Lost World. In the first battle, at K. Rool Duel , Kaptain K.

Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie.

The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated.

In the second battle, at Krocodile Kore , Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball.

Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss. Animal Crates.

These objects contain a certain Animal Friend whose silhouette appears on the crate. By jumping on an Animal Crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.

Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect of these, they get an extra life.

Sometimes a trail of bananas may lead to a hidden item or path. Like normal bananas, Banana Bunches are scattered all over Crocodile Isle.

They reward ten bananas to the player, and it allows them to obtain bananas quicker. Banana Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services.

There are several of them in every level, and a few of them appear in a boss level. Like barrels , crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.

End of Level Target. These are high striker -esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include Bananas , Banana Bunches , Banana Coins , or a Red Balloon.

The letter G or a Cranky's Video Game Hero Coin rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a Barrel Kannon.

Extra Life Balloons. Extra Life Balloons come in three varieties: Red Balloons , Green Balloons , and Blue Balloons , and each type respectively rewards one, two, or three lives.

K-O-N-G Letters. These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'.

These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life. Kannonballs are an object that appear in some levels.

For reach level it the Kongs must carry it all the way into a nearby kannon , causing it to glow and fire Diddy and Dixie to a Bonus Level.

Kannonballs appear in some "Destroy Them All! While not technically an object, Ropes are a species of ghostly ropes who repeatedly vanish and reappear.

Aside from this, they are used by the Kongs like normal ropes. Treasure Chests. Treasure Chests are another object that the Kongs can carry and throw.

If the Kongs hit a number of enemies with a chest usually varies between one through three times , it breaks open and reveals an item such as a Banana Bunch Coin.

Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground. If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either Enguarde , Rambi , Rattly , Squawks , or Squitter.

They are similar to Animal Crates by allowing the player to control an Animal Friend. Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies.

When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal Zingers.

Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps.

When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions.

There are two other types of Barrel Kannons: Blast Barrels , which automatically blast the Kongs in the direction it faces, and Arrow Barrels, which are very similar to Blast Barrels except that the Kongs have slight control of the direction they move in upon being blasted out.

The Biplane Barrel is a vehicle at Funky's Flights II that can take Diddy and Dixie back to a world that they have previously visited. It is the successor of the Funky Barrel in Donkey Kong Country.

The Kongs must pay two Banana Coins to Funky Kong when they first use the Biplane Barrel, but it subsequently becomes free of charge.

In the Game Boy Advance remake, it is replaced by the Gyrocopter , which can be used from the world map at any time provided the Kongs have completed the Aerial Loop challenge.

Bonus Barrels warp the Kongs into a Bonus Level challenge, where they must complete a task for a Kremkoin. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.

If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything.

Regardless, it can be used like a normal barrel. Exclamation Point Barrels. Exclamation Point Barrels act like a Super Star from the Super Mario series, as they grant temporary invincibility to the Kongs.

While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.

The Golden Barrel is a unique barrel that only appears in Klubba's Kiosk. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel.

The Golden Barrel warps Diddy and Dixie to the Lost World , from which they can access one of its levels from each Klubba's Kiosk. Krockhead Barrels.

Krockhead Barrels are rare barrels that can only be found around the swamp levels of Krem Quay. When hit, they summon Krockheads from the swampy water to be used as platforms.

Plus and Minus Barrels. Plus and Minus Barrels only appear in the level Haunted Hall , and are respectively used to increase and decrease the timer.

If the timer runs out, Kackle injures the Kongs. A single Plus Barrel appears in an earlier level, Rickety Race , and it has a different role of speeding up the Roller Coaster just as it hits into it.

In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards. Rotatable Barrels. Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction.

They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero. Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it.

Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel. Steerable Barrels. Steerable Barrels only appear in the level, Fiery Furnace.

They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it.

When the time limit reaches zero, the Kongs are blasted out of the barrel. TNT Barrels are explosive barrels and are stronger than normal barrels.

If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.

Cranky's Video Game Hero Coins are large golden coins bearing the DK symbol. They were hidden by Cranky Kong in every level. There are 40 to collect.

After beating Kaptain K. Rool , Cranky tallies up how many the Kongs have collected and ranks Diddy accordingly as a part of Cranky's "Video Game Hero" contest.

In the Game Boy Advance version, the total was increased to 68 due to some additional tasks and minigames. A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective.

They must be paid at Klubba's Kiosk to enter the Lost World levels. Golden Feathers GBA version. A Golden Feather is hidden in every level in the Game Boy Advance version.

Diddy and Dixie can use Golden Feathers to upgrade Expresso's stats in the Expresso's Racing bonus game. Photographs GBA version. Photographs are used to fill the Scrapbook , which Wrinkly gives the Kongs in the Game Boy Advance version.

There are a total 40 photographs, and there are a few ways that the Kongs can obtain them. Some are obtained by defeating an enemy with a camera icon over its head, others are hidden in a level, and some photographs are obtained by fully completing a Kong's mini-game or challenge.

Funky's Flights II. Diddy and Dixie can lease Funky Kong's Biplane Barrel to travel to worlds that they have previously visited.

In the Game Boy Advance version, Funky only uses the location to host a specific Gyrocopter challenge in each world.

The remake allows the player to use the Gyrocopter from the world map at any time after they complete the Aerial Loop challenge.

Swanky's Bonus Bonanza. An optional quiz mini-game hosted by Swanky Kong. Diddy and Dixie have to correctly answer three questions, each being trivia related to the game, to win Extra Life Balloons.

After completing a challenge, the Kongs cannot replay it. Kong Kollege. An establishment run by Wrinkly Kong where Diddy and Dixie can save their game in each world, the first save is free but is subsequently priced at two Banana Coins or purchase level hints.

In the Game Boy Advance version, the Kongs cannot save their game at Kong Kollege. They can obtain the scrapbook from Wrinkly, and later have her grade each page filled with photographs she rewards a DK Coin per page.

Here, Cranky Kong gives vague hints of where the Kongs can find secrets within levels; like Kong Kollege, some advice is free while others cost Banana Coins.

In the Game Boy Advance version, the location is renamed to Cranky's Hut, where Cranky also hosts the Expresso Racing minigame.

Klubba's Kiosk. How to play Use arrow keys to move. Use space to jump. Tips and Tricks: You can play this game in full screen mode. Mario Games Flash Funny.

Donkey Kong 2 8 votes. Thank you for rating the game. If you like the game, you may also want to play Rotatable Barrel.

Steerable Barrel. Diddy Barrel. Enguarde Barrel. Exclamation Point Barrel. Krockhead Barrel. Plus Barrel. Check Barrel.

X Barrel. Biplane Barrel. Enguarde's Animal Crate. End of Level Target. Hot Air Balloon. Enguarde's No Animal Sign. Treasure Chest. Golden Feather.

GBA version of Crocodile Isle. Stronghold Showdown. Krocodile Kore. Funky's Flights II. Klubba's Kiosk. Crocodile Isle.

Red Hot Ride. Cranky's Hut. Expresso Racing. Kong Family. Wii U Virtual Console. New Nintendo 3DS Virtual Console.

Concept of Crocodile Isle. Categories : Galleries Donkey Kong Country 2: Diddy's Kong Quest. Meta category: Rewrite requested.

Navigation menu Page actions Gallery Discussion Edit History. Page actions Gallery Discussion More Tools In other languages. Personal tools Not logged in Talk Contributions Create account Log in.

Browse Games Characters Places Items Species Allies Enemies Special moves. Navigation Main page Featured articles Wiki maintenance Recent changes Random page Help.

Community The 'Shroom Proposals Mario Boards Discord servers Anniversary. Tools What links here Related changes Special pages Printable version Permanent link Page information.

Contents 1 Logos 2 Artwork 2. Rool's Keep 4. Rool Kaptain K. Rool GBA version [ edit ] Diddy Kong Dixie Kong Candy Kong Cranky Kong Donkey Kong Funky Kong Tiny Kong Wrinkly Kong Rambi Expresso Golden Feather Klank Kerozene Kaptain K.

Rool's Keep [ edit ] Map Arctic Abyss Windy Well Castle Crush Castle Crush Castle Crush Castle Crush glitch Clapper's Cavern Chain Link Chamber Toxic Tower Toxic Tower Toxic Tower Toxic Tower Toxic Tower Stronghold Showdown The Flying Krock [ edit ] Map Screech's Sprint Screech's Sprint Screech's Sprint's Bonus Area K.

Rool Duel NTSC K. Rool Duel PAL Lost World [ edit ] Map Jungle Jinx Black Ice Battle Klobber Karnage first revision Klobber Karnage second revision Fiery Furnace Animal Antics Animal Antics Animal Antics Animal Antics Animal Antics's Bonus Area Krocodile Kore Krocodile Kore NPC locations [ edit ] Funky's Flights II Klubba's Kiosk Kong Kollege Monkey Museum Swanky's Bonus Bonanza Miscellaneous [ edit ] Title screen Japanese title screen Crocodile Isle Collect the Stars!

Destroy Them All! Find the Token! Donkey Kong: Mini-Land Mayhem!

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